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Worlds and moons

A world is what a group knows and how it likes things done: your company, a crew, a job. You always have one of your own that nobody else can see. You can make more, and send one to someone so they are in it with you.

Nirvaana only reads the worlds you bring into a conversation, plus your own. A world you have not brought in is out of the room.

Your own world

At the top of the screen is a row of worlds: your world in the middle, and any world you are in around it. Yours is always there and always in the conversation. It holds everything Nirvaana has kept about you.

Each world is drawn as a small version of the Nirvaana mark. More rings means the world knows more.

“Calendar”, at the top of your day (or your own world, the sun, on the worlds page), is your calendar: a month, a week or a list of what is coming. It has your promises and reminders with a date, what you asked Nirvaana to ask you later, your automations' times, the days you are away, and the dates of the worlds you are in, each marked with its world. “Add” notes a reminder or a promise with a date. If you connected Google Calendar in “Settings”, its events are there too, marked as Google's. Nirvaana only reads them; nothing on the calendar changes your Google Calendar. Only you see your calendar.

Making one

  1. Tap “New world”, the dashed mark at the end of the row of worlds.Make a world
  2. Give it a name and press “Create”.

That is all. The world appears in the row at the top and is already in the conversation, ready to talk in. The same field is on the worlds page, at /worlds, and making one there opens the day with it in the conversation.

Nobody is in a new world but you, and nobody sees it until you send it (below). Rules, people and its icon come later, inside the world. Press a world's name on the worlds page to open it; its “Bring into today” button takes you back to the day with that world in the conversation. A world's page has its tabs: “The world” (what it knows, what its people have raised, what is due and who is waiting there, who is in it, sending it), “Team chat” (its people talking to each other, below), “Calendar” (its dates by month, week or list, for its members only: its deadlines, its goals, its events, the promises between you and someone there and who is away; “Add” proposes a deadline for your approval), “Files” (what it made: logos, flyers, photos and documents, and the docs your assistant kept for you, each marked “Doc”), “Org” (the world, its moons and who is in each), and “Settings” (its rules, what it has learned, its connectors, its icon, moons, who can see it and who can talk in it, how your agent speaks there, and leaving).

On “The world”, “Due and waiting” lists what is coming due there (its deadlines, the promises between you and someone there, questions nobody has answered in a week) and who is waiting on whom. You see the promises you are in.

Who can see it

A new world is a team world with only you in it. The owner can change that on the world's “Settings” tab, under “Who can see it”:

  • “People I send it to” — a team world. Nobody is in it until you send it.
  • “Only me” — a private world. It cannot be sent and has no moons.

Press “Save”. A world that already has other people or moons in it stays a team world; pressing Save says so. You can switch back from private whenever you like.

What it knows

Each world's page opens with “What it knows”: the facts it holds, one sentence each, with who filed it and when. Anyone in the world can read them.

  • Search — type in “Search what it knows” and press “Search”. It finds facts by their words.
  • Order — newest first, or “Most referred to first”.
  • Where it came from — open this under a fact to see the exact words it rests on, and where those words were. A fact filed before sources were kept says “no source recorded” beside its date: it was filed before facts carried their words.

An owner or builder can also change what it knows:

  • “Tell it something” adds a fact. It asks for three things: the sentence, the words it rests on, and where those words were, such as a document, an email or a call. Everyone in the world will read all three.
  • “Correct” writes a better sentence in place of one. The old one is kept, marked retired, and the new one says it “replaced an earlier one”.
  • “Retire” puts a fact down. Nirvaana stops using it, but it is not deleted: it stays readable, and a link that counts them, such as “Show 2 retired”, brings retired facts back into view.

How it was decided

When a fact replaced an earlier one, its line says “replaced an earlier one”. Press it to open “How it was decided”: every sentence it replaced, oldest first, each with the words it came from, who filed it and why it was replaced. The one marked “stands now” is what the world holds today.

A drawing, not a real screen. The facts are made up.

Brief me

Where you see “Brief me” on a world's page, press it for a short brief written just now from what the world knows: “What it is”, “Who does what”, “What's decided” and “What's open”. A mark at the end of each line shows the fact it rests on. Right after you join a world, it offers one once: “New here? A short brief of what it knows:”

A drawing, not a real screen. The words are made up.

It is written only from what the world already knows.

Its icon

An owner or builder can give a world a small icon of its own, such as a company's logo. It stands beside the world's mark, wherever the world appears. Only the world's people see it.

  1. Open the world, then its “Settings” tab, and find “Its icon”.
  2. Choose a PNG, WebP or JPEG file, up to 256 KB. It is made square.
  3. Press “Set it”. To take it away, press “Remove it” and the plain mark is back.

Adding a moon

  1. Drag “New world” onto a world you own in the row at the top, and name the moon.Add a moon
  2. Or open the world's “Settings” tab, and under “Moons” name it and press “Add the moon”.

What a moon is, and what it can see, is below.

Adding people

  1. Press “Invite” beside the world’s name, on any of its pages. Or, on its “Org” tab, press a dotted “+ Add person” under a team or its people. Right after you make a world, “Add people” sits under the conversation too.Invite someone
  2. Type a name or an email. People from your worlds come up as you type, with their initials. A name more than one person has asks, for instance, “Which Maya?”: press the right one. Someone whose address Nirvaana keeps to them shows as a card too: press it, then type their address. An address nobody in your worlds uses says “New person, not in any of your worlds yet”. One that looks like a slip of an address your people use, such as acme.co for acme.com, says so, with the right one to press.
  3. Choose “A reader (sees and asks)” or “A builder (adds too)”. An owner adds builders; a builder adds readers. Check the whole email, shown just above the button, and press “Invite”. Where invite emails are on, that press sends them one short email saying they were invited, naming nothing in the world; the sheet says before you press, and the line after says whether it went. The next time they sign in with that address, a line at the top asks if they’d like to join, and one tap puts them inside it.
  4. Until they join, they show under “People” on the world’s page as “added, not in yet”, with “Take back”, and on the org chart as a faded card, “Invited · Cancel”.

Add someone to Harbor Studio

Joins: Harbor Studio

Which Maya?

They’ll be

Their whole email shows here before you invite.

No email goes out from here, so tell them yourself. They see it the next time they sign in with that address, and join with one tap.

An example of the sheet, with made-up people: two people called Maya, so it asks which. Press Maya Lin to see her whole address. Press Maya Ross and it asks you to type hers, because Nirvaana keeps it to her. Nothing is invited from here.

Or open “Copy invite link” at the foot of the same sheet, or “Or send a link” under People on the world’s page. Choose a reader or a builder, how long it lasts and whether it works once, press “What they’ll get” to see exactly what the link carries, then “Make the link” and “Copy link”. You can close a link at any time with “Close it”.

In a world’s Team chat, type “@” and a name. If nobody in the world has it and you can add people there, “Invite them?” shows above the box and opens the same sheet with the name in it.

Or just say it, in the Nirvaana chat or to your AI app: “add maya@acme.com to Launch”. It puts a card with the whole address, the world and the role on your day, and nothing happens until you press “Approve”. See inviting someone by saying it. Until they join, “Cancel invite” under Settings, Your AI, Activity takes it back.

To show someone part of the world without adding them to it, share a guest link instead (below).

What the other person sees before they join

A link opens on the world’s name, the role they would have, how many people are in it and its rules, and one line about them:

It sees nothing of yours: not your own world, your email, your other worlds or your people.

They press “Join” and they are inside it. Opened before they sign in, the link brings them back once they have. If it has been closed, the page says “This link has been closed.”

Your company, without links

A company’s own email address can let its people in. Everyone who signs in with it joins by themselves, as a builder in the world the company works in. Nobody needs a link.

  1. Make a team world for your company, then open “Your worlds” and press “Set up your company”. Type the end of your company’s email addresses, the part after the @, and press “Set up the company”. It doesn’t have to be the address you sign in with.
  2. A company can have more than one address. Add each under “Add a domain”. Each shows as “Waiting for us to check it” until someone from Nirvaana checks it’s really your company’s. Nobody gets in by it before then. Once it’s on, anyone at your company who is already here joins straight away.
  3. “People at” your company shows everyone, and which of your worlds and moons each person is in. Choose “Not in it”, “Reader (sees and asks)” or “Builder (adds too)” beside a world, and it is saved.
  4. “Take out of” the company removes someone from all its worlds and moons at once, and signing in again won’t put them back. They keep their private world. You can bring them back.

Addresses anyone can have, like Gmail, Outlook or iCloud, can’t stand for a company, and neither can a school’s. Your private world is never part of the company. A Microsoft sign-in doesn’t count for this, because it can’t prove the address is yours: use the emailed code or Google, or ask us to add your address.

Who sees what

There are three things you can be in a world:

  • Owner — can send builder or reader links, add moons, remove people, choose who can see it, and refresh its description.
  • Builder — adds to what it knows, corrects and retires its facts, adds and retires its rules, records what it learned, sets its icon, and can send reader links. An owner can do all of this too.
  • Reader — sees it and can ask about it.

Nothing of yours crosses into a world on its own. Your private memories stay private. A fact only reaches a shared world through its approval card, with your yes.

You can leave a world at any time with “Leave”, at the foot of its “Settings” tab. It asks first: “You’ll stop seeing it right away. What you added stays there, with your name on it.”

Moons

A moon is a world kept separate inside another one: its own people, its own knowledge. Use one for a crew or a job whose people and work should stay with them.

  • Only the owner of a world can add a moon to it.
  • A moon follows its parent's rules and can add its own, stricter ones. It can never be looser.
  • Its people can optionally read the parent's shared knowledge. The moon's owner turns that on or off.
  • Everyone in a world sees each moon's name, its rules and how many are in it, moons of moons included. Only a moon's people see who is in it and what it holds.
  • A moon can hold moons, but not deeper than that.
  • Nothing in a moon moves up into its parent world.

The org chart

A world’s “Org” tab draws the world, its moons and their moons as a chart, with who is in each and who sees what.

  1. Open a world and choose “Org”. The world sits at the top. Its moons hang under it, joined by a line, and a moon’s own moons are listed under that moon. On a phone every list is a column, so nothing runs off the screen; on a wide screen a big org scrolls sideways.
  2. Each card shows the world’s mark, with a ring more for each step of what it knows, as everywhere else in Nirvaana. Then its name, “World” or “Moon”, how many people are in it, and “You: builder” (or owner, or reader) where you’re in it. Where you’re in it, the initials of its people show too.
  3. The card with the warm outline is the world whose tab you’re on, marked “This page”. A dark outline is a world you’re in. A shaded card is one you see only as counts. The “Key” under the chart says the same.
  4. Press a card to open its details under the chart, or move to it with Tab or the arrow keys and press Enter or Space. The details say who sees what, its “People” by power (owners, then builders, then readers), who may talk, its rules and the automations shared there.
  5. Where you may add people to it, a dotted “+ Add person” ends its readers, and “+ Add builder” its builders if you own it; “+ Add person to” the team sits under them. Each opens the invite sheet, on that role (see Adding people, above). Someone invited and not in yet is a faded card, “Invited · Cancel”, and the card above says how many are invited.
  6. Where you own a world or a moon, press “Manage” beside someone under “People” to change their role, “Move to…” another one you own, or take them out. Each change is kept in that world’s history, with your name.

You: owner here · builder in Launch

  • This page
  • You're in it
  • Counts only

World · Team: by invite

Harbor Studio

You own it.

Who sees what

Facts here are seen by the 5 people in Harbor Studio, and by the people of its 2 moons that read from it, and of their 2 moons that read through.

5 people: 1 owner, 2 builders, 2 readers

  1. Owners 1
    • You (you)Founder
  2. Builders 2
    • Ana RuizHead of Ops
    • Ben Okafor
  3. Readers 2
    • Cy Laine
    • Dee Marsh
    • sam@harborstudio.comInvited

Team chat

Everyone in it can post in Team chat.

Rules

  • Quote from the rate sheet

Automations shared here

1 automation: Invoice chaser

An example, drawn by the same chart as the Org tab: Harbor Studio, as its owner sees it, with one invite waiting. Press a card to see its details, or “+ Add person” to open the sheet. The people are made up, and nothing is invited from here.

Names show only in the worlds and moons you’re in. Everywhere else you see how many, never who.

Bringing a world into a conversation

Nirvaana reads your own world always, and any world you bring into the conversation. Drag a world down from the row at the top into the “In this conversation” row, or tap it, which works the same and is easier on a phone. Drag it back up, or tap again, to take it out.

The row tells you where you stand. Empty, it says “Drag a world down from the row at the top, or tap it. New world, at the end of that row, makes one.” With worlds in it, it says “I read the worlds here, and your own.”

This matters for more than privacy. When exactly one world is in the conversation, that is where Nirvaana suggests new company facts should go. With none, it picks the oldest world you can build in. With two or more, it does not guess: the fact stays private and nothing is proposed.

Rules, descriptions and what a world has learned

Inside a world you can see who is in it, and on its “Settings” tab its rules and what it has learned. A new world says “No description yet. It's written once the world knows a few things.” Its owner can press “Refresh” to have it write one; if there is not enough yet it says “There isn't enough here to describe yet.”

A world's rules are about how that world likes things done. They can never override honesty, privacy, or the rule that nothing goes outward without your yes, and they cannot grant Nirvaana any new permission.

How your agent speaks here

Your agent keeps one voice everywhere, but a world can change how formal it is and how long it runs. When it adjusts for a world, it writes itself a short note about it. That note is yours alone: open the world's “Settings” tab and it is under “How your agent speaks here”, with its reason and the day it was written. Nobody else in the world can see it.

Press “Clear it” and your agent speaks there the way it does at home, from its next turn in that world. It may notice a way of speaking there again later, and if it does, the new note shows up in the same place. With no note, the section says “Nothing noted. Your agent speaks here the way it does at home.”

Ideas, open questions, notes and work

A world holds more than facts. Under “Ideas and open questions”, “Recently done” and “Notes” (the last two once there is something in them), its people keep what they have said and done there: an idea someone floated, a question the world is still holding, a note about a day, a piece of work. None of it is a fact. Every line carries what kind of thing it is, whose it is and the day it was raised, so whoever reads it can judge it.

Anyone in the world can raise an idea or ask a question; notes are for its owners and builders. What you raise is kept at once, with your name on it, and the line above the button says who will see it. Whoever raised something can “Take back” it, and an owner can take back anyone's. A taken-back line is hidden from everyone but the person who raised it and the owners. A builder can “Answer it”, which keeps the answer as a note in their name, and a question's asker or a builder can “Drop it”.

Exactly the people who can read a world's facts can read these, and nothing here crosses into another world or into anyone's private world. When you bring a world into a conversation, Nirvaana reads its facts, its rules and what it has learned, not these.

Talking with its people

A world you share has a “Team chat” tab: its people talking to each other, the way a team talks in a chat. What is said there arrives on everyone's screen as it is written. A dot on the world, in the row at the top, means something was said there you haven't read; a fuller dot means someone mentioned you. A private world has no Team chat tab, because there is nobody else to talk to.

  • Who reads it — everyone in that world, and nobody else. A moon's Team chat is the moon's alone: the world it sits in can't read it, and its people can't read the world's Team chat either, even when the moon reads the world's facts.
  • Who talks — everyone in it, unless the owner chose otherwise on the “Settings” tab, under “Who can talk”: “Everyone in it”, “Owners and builders” or “Only owners”. Everyone in it always reads.
  • Mentions — type @ and the world's people are listed under the words; pick one and they'll see you mentioned them. You can only mention people in that world.
  • Changing what you said — “Edit” changes your own words, and the message says “edited”. “Withdraw” takes a message back for good: its words are gone, and everyone sees that it was withdrawn. An owner can withdraw anyone's message, but never change its words.
  • When a message isn't okay — “Report” on someone else's message sends it to Nirvaana's team, who look at every report within a day. You stop seeing that message at once, and the person who wrote it isn't told. “Block” hides everything a person writes in Team chat from you, in every world you share, and their mentions stop notifying you. They aren't told either. Unblock them in “Settings”, under “Privacy”, then “People you've blocked”.

Team chat is people talking to people. Nirvaana doesn't read it, unless you give it one of your own messages there, or the world's owner turns on Team chat capture, and then everyone there is told so. Team chat and Messages has more.